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TGA School Assignments

A selection of school assignments I have done at The Game Assembly
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I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.

This environment was created during our "Level creation" assignment. The focus of this assignment was to create a set dressed playable environment. The majority of the props were not made by me.

This environment was created during our "Level creation" assignment. The focus of this assignment was to create a set dressed playable environment. The majority of the props were not made by me.

Kitchen & Bathroom module attached to the apartment

Kitchen & Bathroom module attached to the apartment

Walkthrough of the level. The UI is a stripped down and re-coloured version of the HUD from Cyberpunk 2077 + my own addition of the compass at the top

My recreations of the iconic square Bladerunner whiskey glass as well as the newspaper Rick Deckard(Harrison Ford) is seen reading at the beginning of the movie

My recreations of the iconic square Bladerunner whiskey glass as well as the newspaper Rick Deckard(Harrison Ford) is seen reading at the beginning of the movie

References for the project, Mainly from the original Bladerunner(1982), Cyberpunk 2077 as well as concepts by Syd Mead from his book "The Movie Art of Syd Mead: Visual Futurist"

References for the project, Mainly from the original Bladerunner(1982), Cyberpunk 2077 as well as concepts by Syd Mead from his book "The Movie Art of Syd Mead: Visual Futurist"

This scene was created during our "Composition & Lighting" assignment. I took this assignment to practice my lighting capabilities and to prep for the "Level Creation" assignment. No props made by me.

This scene was created during our "Composition & Lighting" assignment. I took this assignment to practice my lighting capabilities and to prep for the "Level Creation" assignment. No props made by me.

Texture work for our Texturing end of course assignment. A wheellock pistol inspired by Fromsoftwares Bloodborne.

Texture work for our Texturing end of course assignment. A wheellock pistol inspired by Fromsoftwares Bloodborne.

close-ups

close-ups

This texture was created for our "Own Study" assignment where I decided to do a study of the stylized texturing work of Fanny Vergne.

This texture was created for our "Own Study" assignment where I decided to do a study of the stylized texturing work of Fanny Vergne.