My second portfolio project for TGAs Portfolio course, in collaboration with level designer Love Lustig:
https://lovelustig.com/the-hub/
The goal from the beginning was to work in a collaborative fashion and follow a real production pipeline as closely as we could. Throughout this project we emphasized keeping an agile approach with continuous check-ins and space for adjustments where needed.
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I set out with the goal of re-creating the art-style of Moon Studios "No rest for the Wicked", having absolutely fallen in love with the game over the last few months. I've prior to this wanted to dive deeper into creating a fully hand-painted environment so this seemed like the perfect opportunity to make something more ambitious. I've primarily worked with a mid-poly workflow, with hand-painted textures and shaders. The project was developed over the course of 10 weeks at half-time.
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Working on this project has been an incredibly fun & rewarding experience. A massive thank you goes out to Piter Hillewaert for his continous feedback and insight on this project:
https://www.artstation.com/piterhillewaert
Kieran Wall: (for lending me their fog system)
https://keirenwall.com/
Elias Bennaceur: (for creating the torches fire VFX)
https://eliasbennaceur.com/
Brian Wannstam: (for helping me troubleshoot a tech issue)
https://brianwannstam.se/
As well as my wonderful classmates, the TGA Educators, my friends, family and my partner for all of their support.
Overview of the scene
Walkthrough of the area from the players perspective
Before & After
Breakdown of various systems used in the scene